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| Illuminating the Elements of Wizardry | |
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Welcome friends, family, and guests of similar aptitudes and interests to my personal plane of existence on the world wide woe. I’m a man of diverse talents and interests so the primary endeavor of this, my virtual space, is to express and explore my personal technogeekery in all its magnificent multiform. To that end, this site is an ever-shifting experiment, a tower of spinning gadgets and apparatus, a magic puzzle box for my memories, and a laboratory for my transmutative programmery. So, take your time. Read if you like, begone if you must. I’ll be here somewhere weaving my spells. | |
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By AWizardInDallas on 11/6/2008 7:44 PM
I'm closing this blog today. It's become too much of challenge to keep the blog as well as the campaign going, while working on Hero Lab and my campaign world and...well you get the picture.
| By AWizardInDallas on 11/6/2008 6:37 PM
I'm closing this blog today due to player availablity issues related to his crudy job with a crudy work schedule. We all sympathize. Anyway we did finished the module successfully as noted in the blog. I had planned to continue the campaign with some expanded material that will now be used in a future campaign.
| By AWizardInDallas on 5/11/2008 4:58 PM
From the Private Journal of Duira Siannodel: (Player Submitted Entry) "Well we managed to kill all the forest trolls and burned them so they wouldn’t come back, and the Thorns who helped us were nice and as a thank-you, gave us four vials of barkskin potion. Not exactly the nice crown I was wearing for awhile, but who’s counting? Conveniently, the ridge above the area where we fought the trolls was also the gateway to Silvermote. It didn’t look quite like Dad had described it in his diary, but close enough to recognize the standing stones. The actual entry was a structure made of white stone with green veins running through it and a door with a big tree carved in it. Funny thing about the door: there was no lock and no way to open it: no markings or anything, and yet it was obviously a mechanical door. We were rather dumbfounded, especially since Saille and I are rather good at such things. While we were contemplating the issue, one of the Petals came along, so I talked her out of the information we needed: one need only wait until nightfall and the moon letters would reveal themselves, though the Petal didn’t know what they said. So, we hung out until nightfall, and there were the moon letters, in Common. And, it was a riddle, of course. Tsk. Elves. The riddle itself took us quite awhile to figure out (naturally, I was the one who finally did so: I am the more cunning of the Siannodel sisters, after all). Unfortunately, the moon letters and the riddle they revealed did not demand that everyone give me their treasure and worship me in the manner to which I should be entitled. Instead, it read:
I am the leafless tree grown in fearful earth
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| By AWizardInDallas on 5/9/2008 9:00 PM
I spent some time today (about two hours) analyzing the entire "grapple" process and it seems to me that the trouble with the rules isn't that they are too complex. The real trouble is, and this is the problem with the vast majority of D&D, is that they are grossly verbose. It seems to me that the rules are just packed with too much text. Previous editions of D&D used more tables to elucidate the rules or provide for quick reference. I've taken a page from that book here.
Anyway, fellow gamers, we're not dummies. The details of grappling are just buried in too much branching conditional text. Being a programmer myself, I attempted to provide a more programmatic version or summary of the rules for quick reference in our games. Below are the results of this quest from our house rules. Finally, The good thing about the original grapple rules is that they are a good simulation of what could actually happen in a real hand-to-hand fight. They even cover the rather dramatic case of turning an enemy's weapon against him and stabbing him with it. By the way I prefer the term "wrestling" since grappling can refer to the use of a hook like device for scaling walls.  So here goes... P.S. These rules will look better in Internet Explorer than in Firefox since I used Word 2007 to create the original document. Please don't sue me.
Purpose:< ...
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| By AWizardInDallas on 4/16/2008 9:52 PM
Ratlings have taken over the city of Sumberton. Plague spreads outward from the city threatening the people of the valley with sickness and death. Slaughtergarde is no more yet a demonic lord appears to have arisen in the abandoned halls of Castle Grievous to the west, in the guise of a red dragon. This diabolical new lord seeks to collect all the souls of the valley, to become no less than a god. Has the lord of Slaughtergarde himself returned? Also, the wolvens of Turlek are reportedly joining with him. The Shining Citadel has been razed and the Luminous Order is shattered and no more. Worst of all the fellowship has learned that the Valley of Obelisks intersects Oerth. It does not belong to this world but exists as a mere extraplane. The obelisks, erected long ago by Urmanz the Composer, somehow hold it in place. Who will fight these evils? The elves of Shul Shennek have decided to leave the valley to its doom and flee to the Oerth. They have suggested that destroying the main obelisk in Sumberton would destroy the valley and keep the demon lord from harvesting souls or wrecking havoc on Oerth when he is done with the valley. Destroying the prime obelisk would also be a mercy killing for those who now suffer at the hands of plague and the valley's numerous enemies. Kingless, leaderless none in the valley can alone decide. No one knows, of those remaining, who will fight, who will lend aid, who will cower in fear and who will flee. The elves of Shul Vaath have not been heard from while the dwarves of Kaurak Kholzil have vowed to help where once they sequestered themselves in their mountain craft halls. Of the dwarves of Krokarr, whose blood has thinned of honor, it is uncertain. The Ebon Cabal has split into two faction ...
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